Case study · Web3 game

Lunar Dominion: a 3D web3 strategy game for Pyrank

We built Lunar Dominion for Pyrank: a 3D strategy game where players connect a wallet, join a faction and claim tiles. The Moon map sold out at 5,000+ tiles, the Venus expansion launched with 15,000 more, and winners of past seasons have been paid in Pyrank's own tokens, PYRX and PYRT.

Client
Pyrank
Type
3D web3 strategy game
Tokens
PYRX and PYRT
Status
Live, Season 4 (Venus)
Results

The numbers so far

5,000+
tiles sold on the Moon. The map sold out.
15,000
tiles in the new Venus expansion
100+
players active right now
4
seasons so far, with past winners paid in PYRX and PYRT

Figures as of November 2026.

Lunar Dominion player dashboard with the 3D lunar map
The goal

Give holders of two tokens a reason to play together

Pyrank has two tokens, PYRX and PYRT. The game needed to give holders of both something to do with them: pick a side, compete against the other side and win tokens back.

It also had to be easy to start, so it runs in the browser with nothing to install, and visitors can look around before they connect a wallet.

What we built

The game, end to end

We built the land system, faction mechanics, the HE3 economy and the real-time player dashboard.

Wallet connect and factions

Players connect a wallet and join the PYRX or PYRT faction. Crewing their faction's rocket is how they unlock the land grab.

Tile claims on the Moon and Venus

A 3D map with thousands of tiles. Each tile has a rarity and a season, and owners get a certificate of ownership.

HE3 economy

HE3 is the in-game currency. Players buy it with PYRX or PYRT and earn more from the tiles they own.

Seasons and rewards

At the end of each season, the winners are paid in PYRX and PYRT. New maps open with new seasons: Venus arrived with Season 4.

Real-time dashboard

Live counts of players and tiles claimed, plus each player's own territory and resources.

Spectator mode and tutorial

Visitors can explore the map before connecting a wallet, and a short tutorial explains how to play.

How it works

What's on-chain, and what isn't

We put the money on-chain and kept the game itself on a fast backend.

On-chain
  • Wallet connect, so players sign in with the wallet holding their PYRX or PYRT
  • HE3 purchases paid in PYRX or PYRT
  • Reward payouts to the winners of each season
Backend
  • Gameplay: rockets, factions and tile claims
  • HE3 balances and what each tile earns
  • Rankings, seasons and the live dashboard

Why split it this way? Players don't pay gas to claim a tile or crew a rocket, so the game stays fast and cheap to play. Every purchase and payout is a token transaction, so holders can check them on the block explorer. And because the game rules live on the backend, Pyrank can open new maps like Venus without redeploying contracts.

Takeaways

What other projects can take from it

Tie the game to the token

Factions based on the token you hold, and a currency you buy with it, mean every session uses the token.

Run it in seasons

A fixed end date and a payout give players a reason to come back. Each new season is also a natural moment to launch a new map.

Money on-chain, gameplay off-chain

Players get fast, free moves, and holders can still check every purchase and payout.

Let people look before they connect

Spectator mode and a short tutorial let visitors understand the game before they connect a wallet.

We also built Tug of War, a community voting game, for Pyrank. See all the games we build for token communities.

Your project

Want a game like Lunar Dominion for your holders?

Tell us about your token and your community. We'll come back with a game idea, a scope and a quote.