Meme coin game development
We build games that give your holders something to do with your token. Players connect a wallet, spend your token on in-game currency and compete for rewards paid on-chain. Simple games take 1–2 weeks to build; complex games take a month or more.
Give holders a reason to stay after launch
Once the launch buzz fades, most meme coin communities go quiet. A game gives holders something to do with the token every day, rankings to compete on and wins worth posting about.
The best token games tie gameplay to the token: players join a side based on what they hold, buy in-game currency with the token and win the token back as rewards.
Strategy and territory games
Players claim land, earn resources and compete across seasons. Lunar Dominion, our live 3D strategy game, is built this way.
Community voting games
Two sides, a countdown and a reward for the top voter on the winning team. Holders buy votes with your token, like in Tug of War.
In-game currency bought with your token
Players spend your token on the currency the game runs on, like HE3 in Lunar Dominion, so the token gets used every day.
Leaderboards with on-chain rewards
Season rankings where winners are paid straight from a reward contract, so anyone can check every payout.
Holder-only games
Access is gated by token balance or NFT, so only holders can play, enter a season or unlock certain modes.
Casual browser games
Quick games for daily play on phone or desktop. Scores are checked by the server before they count, so they can't be faked.
What goes on-chain, and what doesn't
A token game doesn't need to be fully on-chain. We put money and rewards on-chain and keep gameplay on a fast backend.
- Wallet connect so players sign in with the wallet that holds your token
- Token payments, such as buying in-game currency or votes
- Reward payouts to season winners
- Ownership of land or items, when players need to own them outright
- Game logic: moves, timers, battles and matchmaking
- Scores and rankings, checked before they count
- Player profiles and progress
- Anti-cheat and rate limits
Why split it this way? Players don't pay gas for every move, so the game stays fast and cheap to play, and you can change the rules between seasons without redeploying contracts. Money stays on-chain, so holders can check every purchase and payout on the block explorer. The backend signs each result, and the reward contract only pays out results the backend signed.
Games we've built

Lunar Dominion
Built for Pyrank. Players connect a wallet, join the PYRX or PYRT faction, claim tiles and earn HE3, which they buy with PYRX or PYRT.
The Moon map sold out at 5,000+ tiles, the Venus expansion opened with 15,000 more, and winners of past seasons have been paid in PYRX and PYRT.

Tug of War
Also built for Pyrank. Users buy credits with crypto tokens and vote on a debate, like tokenized assets vs. meme coins, before a countdown runs out. The top voter on the winning side earns a crypto reward.
We built the token-to-credit purchase flow, the voting engine, live results, shareable result cards and the rewards leaderboard.
How long it takes
Simple games
One game mode, wallet connect, token payments and a reward payout. Voting games, leaderboards and holder-only mini games usually fit here.
Complex games
Several modes, maps or seasons, an in-game economy, 3D graphics or land ownership. Lunar Dominion is in this group.
The timeline starts once we've agreed on the scope.
How a project runs
Call
Tell us about your token, your community and what you want holders to do. We'll suggest a game that fits.
Scope and quote
You get a written scope: the game, what goes on-chain, the timeline and the price.
Build
We build the contracts, the backend and the game, and share playable builds as we go.
Test
Every contract gets unit, fuzz and invariant tests, then a full run on testnet with your team.
Launch and seasons
We deploy and verify the contracts, then we can stay on to run seasons, fix issues and add features.
Built on the chain your token already lives on
If your token is already live, we build the game on the same chain, so holders don't need to bridge.
Common questions
How long does it take to build a meme coin game?
Simple games take 1–2 weeks to build, and complex games take a month or more. The timeline starts once we've agreed on the scope.
How much does a meme coin game cost?
It depends on the game, so we quote each project. Ask us for a quote and you'll get a written scope, price and timeline.
Does the whole game need to be on-chain?
No. Usually only the wallet connect, token payments and reward payouts are on-chain. Gameplay runs on a backend, so moves are instant and players don't pay gas for each one.
Which chains do you build on?
Ethereum, BNB Chain, Solana, Arbitrum, Base, Polygon and many more. If your token is already live, we build the game on the same chain.
Can players use our token inside the game?
Yes. The most common setup is an in-game currency that players buy with your token. In Lunar Dominion, players buy HE3 with PYRX or PYRT.
How do you stop cheating and bots?
Scores and results are checked on the backend, and the backend signs each result before the reward contract will pay it. We can also add holding requirements and rate limits.
Do you test the smart contracts?
Yes. Every contract gets unit, fuzz and invariant tests and a full testnet run before mainnet. Our pre-launch checklist shows what we check.
Our token isn't live yet. Can you help with the launch too?
Yes. We also build token contracts and launches, so the token and the game can be planned together.
Want a game for your holders?
Tell us about your token and your community. We'll come back with a game idea, a scope and a quote.
